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See the spells page for the druid spell list.Īt 1st level, you know two cantrips of your choice from the druid spell list. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.ĭrawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. You and others who know this language automatically spot such a message. You can speak the language and use it to leave hidden messages. You know Druidic, the secret language of druids. Leather armor, an explorer's pack, and a druidic focus You start with the following equipment in addition to the equipment granted by your background: Skills - Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival Weapons - Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Hit Points at Higher Levels - 1d8 (or 5) + your Constitution modifier per druid level after 1stĪrmor - Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Hit Points at 1st Level - 8 + your Constitution modifier But when a significant danger arises, threatening nature's balance or the lands they protect, druids take on a more active role in combating the threat, as adventurers. Druids sometimes lead raids against such creatures, espccially when the monsters encroach on the druids' territory.ĭruids are often found guarding sacred sites or watching over regions of unspoiled nature. Druids accept that which is cruel in nature, and they hate that which is unnatural, including aberrations (such as beholders and mind flayers) and undead (such as zombies and vampires). Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.ĭruids are also concerncd with the delicate ecological balance that sustains plant and animal life, and the need for civilized folk to live in harmony with nature, not in opposition to it. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component elements.
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The four elements that make up a world-air, earth, fire, and water-must remain in equilibrium. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to their natural form.įor druids, nature exists in a precarious balance. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.ĭruid spells are oriented toward nature and animals-the power of tooth and claw, of sun and moon, of fire and storm. Many druids pursue a mystic spirituality of Transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity.
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